Case Study: A Room Too Far

Posted in Case Studies on September 11, 2015

A Room Too Far is an arcade game with an actual arcade machine. The levels players explore on the machine are built by other players through game’s level editor hosted on the companion website. The project required several teams working on many different things: software development, woodwork and hardware development, art, audio, and game design. After about 6 months of development the team could only muster out a prototype, but many valuable lessons were learned along the way.

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Case Study: Spectral Overlay Tool

Posted in Case Studies on September 1, 2015

I landed some work with Biosearch Technologies, a biotechnology company in Petaluma, California that designs and manufactures nucleic acid-based products. They approached me to help them out with one of their new campaigns to promote their various products and renovated services through an all new microsite called qPCR Design Lab.

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